Detailed list of Street Fighter 6 gameplay findings and notes created by Javits Arias after spending hours diving into the game

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Last weekend gave the fighting game community its best glimpse of the potential depth of Street Fighter 6, thanks to IFC|YipeS and BC|Sabin who had the chance to stream the upcoming game for around 4 hours. with part of the East Coast team.





Javits Ariaswho you might recognize as a lab assistant for Street Fighter 5, was among those present to play the SF6 demo, and he created a long list of all the discoveries made and interesting details noted during this extended session.









Some of the first things Arias wrote considered aspects of the game like smelly specials not building a counter, no corner cross ups, and Punish Counters granting more frame advantage over standard counter hits, which had been discussed previously, but it went much further than that.


Javits has put together an entire section dedicated to Ryu info, answering dozens of questions about the character, like confirming that his aerial Tatsumaki Senpukyaku can crossover in SF6 and transform into Supers afterwards like Street Fighter 4.



Ryu’s old low mid kick in Hadoken apparently isn’t an actual blockstring in the demo, but instead uses a light Hashogeki after the kick.


Perhaps its most chilling discovery is that characters are put into a Punish Counter state after sensing an attack in the air, including during landing footage.


If this stays for the final version, jumps are much more dangerous on offense and spacing will be even more important.


Javits also spent some time answering people’s questions about SF6 on Twitter where he confirms that all versions of Shoryuken-like reversals are full anti-aircraft unlike SF5.


There’s also an interesting answer that canceling Drive Rush from any normal apparently provides the same frame advantage, so any Drive Rush combo that works with a heavy punch should also work from normal. a light punch.



As previously reported, the guys at EC were playing a demo version of SF6, and at least some of those mechanics will likely change before the game’s actual release in 2023 (or maybe even in an updated demo).



You can check out the full list of Street Fighter 6 gameplay notes from Javits below, and it’s worth taking a look at. original twitter thread too where he answers more questions not covered in the original text.





Javits Arias' Street Fighter 6 rating image #1

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