EA’s method of patents to allow gamers to stream games before they’ve even downloaded them

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Video game company Electronic Arts (EA) is working on technology to eliminate download times for games. According to a new patent, first Point By GameRant, the company devised a way for games to be streamed directly from EA’s servers before they were downloaded. The patent describes the creation of a “dynamic video game client” that allows users to start playing games right after purchasing them, instead of waiting for them to fully download to their devices or reach the point of the download where they can start playing. the game. This appears to be an implementation of game streaming platforms created by others, but not entirely dependent on streaming.

Embodiments of the present application provide a phased streaming system and process utilizing a dynamic video game client. The dynamic video game client can use a state stream game engine in combination with a game application streaming service to provide users the ability to quickly start playing games on a wide range of devices “, Reads a description of the patent. It’s unclear what kind of internet connections the business will need to enable this, but it stands to reason that the low-latency networks promised through 5G connectivity will make it the norm for years to come. EA could also piggyback on existing game streaming services, although that too is unclear at this time.

It should be noted that EA will not be able to activate it on just any device. The hardware requirements are unclear at this time, but there certainly will be. The computer-implemented method of claim 1 further comprising, based on a determination that the hardware computing resources of the user computing system meet the requirements of the third phase streaming, transferring assets to the system. user computing system to run a second simulation engine on the user computing system. system ”, reads the description of the patent.

The games will start streaming to EA’s servers, but eventually hand over full control to the users’ system. It is likely that EA will enable it on consoles and gaming PCs, provided they meet certain hardware requirements. Ideally, consoles like the Xbox One Series S should serve as the base requirement for features like this.

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