● The company expands its talent pool with the opening of a second studio in Pune
● The new studio will also house SuperGaming’s technology like motion capture which is also done in-house for Indus
SuperGaming, India’s leading gaming company, has opened a new studio in Pune, India. The studio will focus on developing Indus – the company’s recently announced Indo-futuristic battle royale for PC, mobile and consoles. This is the company’s second studio in Pune. The first is its headquarters which will continue to work and refine its games in development. These include an upcoming Web3 title as well as updates to hits such as MaskGun and Silly Royale.
“Indus is our most ambitious game to date,” said Roby John, co-founder and CEO of SuperGaming. “And while we were developing our skills to match our vision of the game, we also hired a lot for that, so much so that we ran out of space to comfortably accommodate all the teams. With that in mind, we decided to transfer the development of Indus in a brand new studio.
The new space has been specially designed to create an atmosphere conducive to the flourishing of creativity. It’s also filled with life-size art and props from the game to align with the ambitious world being built. It will also host SuperGaming technology like motion capture which is also done in-house for the game.
“Back then, we built our first office space with the intention of making it the quietest place to write code,” says John. “With this studio, we wanted to ensure that our developers had a creative space to create our greatest game ever.”
The developers working on Indus are a multidisciplinary team that focuses on all aspects of the game. These include art, animation, game design, programming, network code, quality assurance, and more.
Indus is expected to be playable in 2022 and is the company’s biggest project to date. The game uses the Indus Engine – SuperGaming’s fully customized sandbox shooter technology stack, which is a necessity for mobile gaming scalability, networking and set up with ease.
A specialist in the mobile games space, SuperGaming’s decision to target PC and console platforms is in line with the goal of creating games in India for the world.
Indus follows SuperGaming’s recent successes, the social game Silly Royale, which recently registered 17 million players and the multiplayer shooter MaskGun which attracted more than 60 million players.
For more from Indus, check out the weekly-updated developer blog as well as Discord, Twitter, and Instagram for the latest behind-the-scenes updates.